Convicts Core Rulebook Released
So, the original plan was to release the core rulebook for Convicts & Cthulhu — the culmination of our biggest publishing project for the year — on Halloween. That would have been cool, but … well we don’t have the patience to wait. So we’ve decided to release it today instead.
Here’s the link: https://www.drivethrurpg.com/en/product/535899/convicts-cthulhu-rpg-core-rules?affiliate_id=466551
This new rulebook is a fully standalone D100-based game that doesn’t need any other rulebook to play (unlike the previous Convicts supplements we released which relied on you owning Call of Cthulhu). The new book is 312 pages and available in PDF or chunky hardcover. To give you an idea of what the latter is like, here are a few pix of our proof copy:



An obvious question folks have posed is … if I already have all the older Convicts stuff, do I need this new version? The picture below gives some idea of the contents of the new book and how it is divided up. Of its 300 pages, about 100 is given over to rules — that is all the game mechanic stuff that wasn’t required for the CoC version, but is what makes this a standalone game. Of the 200 pages remaining about 30 pages is given over the the sample adventure and story seeds — two elements that are substantially the same as the previous edition. The remaining 170pp, though, are heavily updated or brand new from the older material.
As a guide, the 2016 Convicts & Cthulhu sourcebook was 96 pages (including scenario). The non-rules part of this book is 200 … so lots of new content, pretty much expanding on every aspect of the setting and Mythos parts.
We hope you’ll at least consider giving this new version a try — heck, if you even give the free Quickstart (see previous post) a spin, we would consider that you’re doing us a favour. As a micro-publisher, we have zero budget for promoting these releases — we mostly do it for the love of it. So if you like what we’ve done, please consider telling other gamers you know that it exists …