Community Resources: Jazz Age

 

This page collects together resources for Cthulhu Eternal Jazz Age that have been written by Community Creators and made available for others to re-use. 

All contents are distributed under the Open Gaming License, with 100% of the page contents (excluding the name “Cthulhu Eternal” and the distinctive Cthulhu Eternal logo) are considered Open Content under that license

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Jazz Age Protagonist Archetypes

The Cthulhu Eternal Jazz Age SRD has a selection of Protagonist Archetypes that cover common types of characters that appear in Lovecraftian stories. Of course those ten or so character types won’t cover everything that a player might dream up for a Protagonist concept … that’s why the SRD also has a section describing how to build new Archetype templates. Collected below are some new Jazz Age Archetypes that community members have built.

Archetypes for Beyond The Mountains of Madness

In February 2022, user pstjmack on rpg.net launched a long-running playthrough of the classic campaign “Beyond The Mountains of Madness”, adapting it to work with the Cthulhu Eternal Jazz Age SRD. He noted that there were several extra Protagonist Archetypes that were handy for this 1930s campaign. The definitions below were all invented by pstjmack (Paul StJohn Mackintosh) and are copyright by him, but released as Open Content under the OGL.

Cartographer (Jazz Age)

RECOMMENDED STATS: INT, DEX
ARCHETYPAL SKILLS:
• Craft (Mapmaking) 50%
• Law (Land Rights) 20%
• Navigate 60%
• Natural World 30%
• Research 60%
• Science (Cartography) 50%
• Use Gadgets 50%

Choose any 4 of these that you don’t already have:
• Alertness 60%
• Drive 60%
• Foreign Language (Type) 40%
• Heavy Machinery 50%
• Regional Lore (Type) 40%
• Science (Geography) 40%
• Search 60%
• Survival (Type) 50%

STARTING RESOURCES: 5

BONDS: 2

Engineer (Jazz Age)

RECOMMENDED STATS: DEX
ARCHETYPAL SKILLS:
• Appraise 40%
• Craft (Mechanic) 50%
• Craft (Jury-Rigging) 60%
• Heavy Machinery 60%
• Insight 60%
• Use Gadgets 50%

Choose any 4 of these that you don’t already have:
• Administration 50%
• Alertness 60%
• Athletics 70%
• Drive 60%
• First Aid 50%
• Harangue 50%
• Search 60%
• Streetwise (Ports and Factories) 40%

STARTING RESOURCES: 4

BONDS: 3

Explorer/Outdoorsman (Jazz Age)

RECOMMENDED STATS: INT, DEX
ARCHETYPAL SKILLS:
• Athletics 60%
• Craft (Mapmaking) 50%
• Drive 50%
• Firearms 60%
• Navigate 60%
• Natural World 60%
• Swim 60%
• Use Gadgets 50%

Choose any 4 of these that you don’t already have:
• Alertness 60%
• First Aid 50%
• Foreign Language (Type) 40%
• Melee Weapons 70%
• Pilot 40%
• Search 60%
• Survival (Type) 50%
• Track 50%

STARTING RESOURCES: 4

BONDS: 2

Journalist / Author (Jazz Age)

RECOMMENDED STATS: INT, CHA
ARCHETYPAL SKILLS:
• Alertness 50%
• Art (Type) 50%
• Insight 60%
• Research 60%
• Search 60%
• Social Etiquette 30%

Choose any 4 of these that you don’t already have:
• Administration 50%
• Anthropology 40%
• Archeology 40%
• Foreign Language (Type) 40%
• History 50%
• Law (Type) 40%
• Occult 50%
• Regional Lore (Type) 40%
• Science (Type) 40%
• Use Gadgets 40%

STARTING RESOURCES: 4

BONDS: 4

Photographer (Jazz Age)

RECOMMENDED STATS: INT, CHA
ARCHETYPAL SKILLS:
• Alertness 50%
• Art (Photography) 50%
• Insight 60%
• Research 50%
• Stealth 60%
• Social Etiquette 30%

Choose any 4 of these that you don’t already have:
• Athletics 70%
• Foreign Language (Type) 40%
• Natural World 50%
• Regional Lore (Type) 40%
• Science (Chemistry) 40%
• Search 60%
• Streetwise (Type) 40%
• Survival (Type) 50%
• Track 50%
• Use Gadgets 40%

STARTING RESOURCES: 4

BONDS: 4

Pre-Generated Jazz Age Protagonists

Sometimes you just want to quickly grab a Protagonist for an impromptu game of Cthulhu Eternal, rather than go through the process of designing your own customized character. Alternatively, it’s sometimes handy to look at previous Protagonists for inspiration when making your own. Either way, the resources below give you some ready-to-play characters for your Jazz Age games of Cthulhu Eternal.

Protagonists for An Arkham 1920s Game

These were created by Dean Engelhardt to play through a series of Cthulhu Eternal Jazz Age scenarios set in H.P. Lovecraft’s Arkham in the mid-1920s. These characters are copyright by Dean Engelhardt, but released as Open Content under the OGL.

Bill “Mallet” Vitelli, Fixer, Age 29

 

STR 17                   CON 16                 DEX 12                  INT 12                   POW 09                CHA 11
HP 17                     DB +2                    SAN 45                 BP 36                     WP 9

Skills: Alertness 50%, Appraise 40%, Athletics 50%, Craft (Locksmith) 40%, Disguise 50%, Drive 40%, Firearms 60%, First Aid 50%, Harangue 70%, Insight 40%, Search 50%, Stealth 60%, Streetwise (Arkham Gangs) 60%, Unarmed Combat 60%.

Resources: 10

Bonds: 4

Notes: You are an “independent businessman” whose services include helping clients with difficult or messy situations that require a slightly – heavier – touch. While you started out small, just a kid on the streets, you soon found your services being acquired by important people around Arkham, who all needed certain problems to “go away.” In the last year or two, you have been called upon by one of the most important persons in Arkham, Mayor Peabody. As the campaign to get Mayor Peabody re-elected has become hotter, you seem to be almost permanently on the Mayor’s payroll. Not that you’re complaining …

Col. Martin Olney (ret), Ex-Soldier, Age 61

 

STR 12                   CON 11                 DEX 15                 INT 12                 POW 13                CHA 13
HP 12                     DB 0                      SAN 65                 BP 52                   WP 13

Skills: Administration 60%, Anthropology 50%, Archeology 50%, Firearms 60%, First Aid 50%, History 70%, Insight 50%, Melee Weapons 70%, Military Training (Army) 40%, Navigate 50%, Persuade 60%, Research 60%, Ride 30%, Social Etiquette 50%.

Resources: 13

Bonds: 3

 

Notes: You come from a family with a long military tradition, stretching back to Colonial days. So, naturally you took up the mantle of a military officer. You rose to the rank of Colonel by the time of the Great War. After arriving back in America you retired with honors and returned to your ancestral home of Arkham. Your status as a retired Colonel brings with it a certain amount of prestige in the small college town, and it wasn’t long before you became friends with John Peabody, the town Mayor. Peabody has asked you to appear beside him on the podium at events – increasingly so as the race for re-election has become fierce.

Henry Inquines, Private Investigator, Age 33

 

STR 12                   CON 15                 DEX 16                  INT 16                   POW 13                CHA 12
HP 14                     DB 0                      SAN 65                  BP 52                    WP 13

Skills: Administration 50%, Alertness 50%, Appraise 30%, Charm 60%, Craft (Locksmith) 40%, Disguise 50%, Firearms 60%, First Aid 50%, Insight 70%, Law (Massachusetts) 50%, Occult 30%, Persuade 60%, Search 70%, Stealth 70%, Streetwise (Arkham Underworld) 40%, Use Gadgets 40%.

Resources: 4

Bonds: 3

Notes: You used to be a cop, a member of the local Arkham P.D. – a job that you enjoyed immensely, as it brought with it a level of respect and privilege. Heck, you even became the personal liaison between the P.D. and the Mayor’s office. Not bad for a wide-eyed young guy from Aylesbury. But a year or so back, you parted ways with the police force, for reasons you’d prefer not to discuss. Faced with the poor-house you decided to become a self-employed Private Eye. Thankfully, the Mayor’s office was still keen to use your services and between that and work from suspicious spouses, you’ve been able to eke out a pretty good living.

Joe Randolph, Student, Age 28

 

STR 11                   CON 07                 DEX 12                  INT 17                   POW 13                CHA 14
HP 9                       DB 0                      SAN 65                  BP 52                    WP 13

Skills: Administration 40%, Alertness 60%, Anthropology 40%, Art (Stage Magic) 40%, Charm 60%, Foreign Language (Latin) 40%, History 50%, Insight 60%, Law (Massachusetts) 60%, Medicine 40%, Persuade 60%, Research 70%, Regional Lore (Arkham Families) 40%, Search 60%, Social Etiquette 50%, Use Gadgets 40%.

Resources: 8

Bonds: 3

Notes: You are a fairly recent graduate of Miskatonic University, where you studied Law and a few classes in Medicine. Anything to secure a well-paying future. While at M.U. you were sickened by the liberal culture that pervades the place, vowing that when you graduated you would take up a good conservative job in business. So, when you were approached by somebody from Town Hall asking whether you’d like to help run the Mayor’s campaign for re-election, you jumped at it. After all, Mayor Peabody is an old-school conservative with strong morals, not like that socialist contender Wainscott from M.U.

Rheta Tuttle, Author

 

STR 08                   CON 13                 DEX 09                  INT 15                   POW 15                CHA 11
HP 11                     DB -1                     SAN 75                  BP 60                    WP 15

 

Skills: Alertness 50%, Art (Literature) 50%, Drive 60%, History 50%, Insight 60%, Occult 70%, Persuade 40%, Regional Lore (Miskatonic Valley) 40%, Research 80%, Search 60%, Social Etiquette 30%, Survival (Forest) 50%, Swim 40%, Track 50%, Use Gadgets 40%.

Resources: 4

Bonds: 4

Notes: You are a writer, who has penned several books about the history of the Miskatonic Valley and its townships. During your research you’ve unearthed more than a few “irregularities”. Even despite your back-catalog and sound reputation, a steady source of income remains elusive. For this reason you sometimes need to take on commissions: right now you are working on a biography (hagiography would be a better term) about Arkham Mayor John Peabody. You’ve found the man’s self-importance and egoism to be hugely offensive, but you have signed a contract so you need to see the book through to completion … no matter how painful it is.

Sylvia Brewster, Photographer

 

STR 11                   CON 12                 DEX 15                  INT 15                   POW 12                CHA 12
HP 12                     DB 0                      SAN 60                  BP 48                    WP 12

Skills: Administration 30%, Alertness 60%, Art (Photography) 90%, Athletics 70%, Disguise 30%, Dodge 50%, First Aid 70%, Insight 30%, Law (Massachusetts) 20%, Natural World 50%, Persuade 40%, Psychoanalyze 50%, Research 60%, Science (Chemistry) 60%, Search 60%, Social Etiquette 30%, Use Gadgets 50%.

Resources: 5

Bonds: 2

Notes: You moved from Maine to Arkham in your teens, and always found the place (and the locals) a little bit … odd. Perhaps that’s why you started taking photographs of Arkham streets and scenes using your father’s box camera – trying to somehow capture that weirdness in images. In time you became a pretty talented photographer, which turned out to be a handy skill when the Arkham Advertiser was looking for a new junior photographer. You also do freelance photography on the side. Most recently, Mayor Peabody has hired you to photograph him at his showy re-election rallies.

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