STARSPAWN OF CTHULHU

Dreaming servants of the Ancient One

With the upheaval of new land in the South Pacific tremendous events began. Some of the marine cities were hopelessly shattered, yet that was not the worst misfortune. Another race – a land race of beings shaped like octopi and probably corresponding to fabulous pre-human spawn of Cthulhu – soon began filtering down from cosmic infinity and precipitated a monstrous war which for a time drove the Old Ones wholly back to the sea – a colossal blow in view of the increasing land settlements. Later peace was made, and the new lands were given to the Cthulhu spawn whilst the Old Ones held the sea and the older lands. New land cities were founded – the greatest of them in the antarctic, for this region of first arrival was sacred. From then on, as before, the antarctic remained the center of the Old Ones’ civilization, and all the cities built there by the Cthulhu spawn were blotted out. Then suddenly the lands of the Pacific sank again, taking with them the frightful stone city of R’lyeh and all the cosmic octopi, so that the Old Ones were again supreme on the planet except for one shadowy fear about which they did not like to speak.

At the Mountains of Madness, Howard Phillips Lovecraft, 1931
land race of beings shaped like octopi and probably corresponding to the fabulous pre-human spawn of Cthulhu
Starspawn of Cthulhu by Brad Hicks

These beings descended from the stars with the Ancient One Cthulhu and served his purposes. They built vast cities and waged war against the Elder Beings. Their appearance was quite similar to that of their high priest: huge, shapeless white bodies with massive black wings and glowing eyes. However, there are indications on ancient stone tablets that the Cthulhu Star Spawn could also assume human traits. If this were the case, the danger that would emanate from living specimens would be far greater. After all, they too do everything they can to help the dreamer in R’lyeh when the stars are right. And they may already be rallying the Cthulhu Cult and anyone else who will hear the Cthulhu’s call.

SPECIAL POWERS 

Pin Down: Upon a successful attack by the creature, the target and all other targets within a 5m radius are pinned down. This state can only be avoided by dodging.

Ability to Fly: The creature can move through the air.

Shapeshifting: The Star Spawn can change form, shifting from a smaller effigy of the Cthulhu to the form of (pre)human beings. Or take the form of other objects and beings it wants.


Regeneration: Each round of combat, before taking its action, the creature first regenerates +1d4 hit points.

Unnatural Organism: Physiology reveals no weaknesses or particularly significant areas of the body. Targeting to increase damage is therefore not possible, nor are critical hits. However, the creature still takes regular damage.

Yog-Sothothery: It is likely that not all of Cthulhu’s servants dream and wait with him in the sunken city of R’lyeh. If the ancient lore is accurate, then the Spawn could have seized the moment and are working on their resurrection in the name of the Ancient One. If they have perfected their ability to look and possibly act like humans over the millennia, this opens up untold possibilities and is a troubling prospect.

STARSPAWN OF CTHULHU, Dreaming servants of the Ancient One

STR: 100

CON: 120

DEX: 12

INT: 20

POW: 20

HP: 110

Damage Bonus/Lethality: +#D#

Build: Extremely Large (Target Size Bonus: +40%).

Willpower Points: 20

ATTACKS

Attacks per round: 1

Fighting attacks: .

Tentacle 75%, Lethality 20% (see Pin Down ). 

Claw Blow 65%, Lethality 60%.

Dodge: ##%

Armor: 20 points from titanic physique (see Regeneration )..

Skills: Athletics 30%, Fly 75%, Swim 90%, Unnatural Knowledge 90%, Vigilance 60%.

Rituals: Aklo Sabaoth (Cthulhu), Dho-Hna Formula, Summon Creatures (Cthulhu).

Sanity Loss: 1d8/1d20

This creature description is translated from the German version published by FHTAGN-RPG.

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