Father of the Deep Ones

It seemed to be a sort of monster, or symbol representing a monster, of a form which only a diseased fancy could conceive. If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings; but it was the general outline of the whole which made it most shockingly frightful.

The Call of Cthulhu, Howard Phillips Lovecraft, 1926
A large fish/human hybrid cradling a tall rune & illustration carved obelisk
Father Dagon by Brad Hicks

This being resembles Deep Ones, but is enormous in stature and possesses exceptionally great power. He is deeply revered by their people and can be considered the god-father of all Deep Ones. It is believed that he can exercise power over nature and influence people in dreams.

In many cases, humans chosen by Deep Ones to replenish the gene pool are brought to Dagon  to receive the ordinations of their race from them.


Great Old One: This being is so powerful that he exists and acts outside of the human imagination system. Therefore, he does not have values and the GM is free to decide the consequences of direct contact with him. However, an encounter usually means certain death or madness for humans.

Call of Dagon/Call of Hydra: This Great Old One is capable of calling Deep Ones as well as other sea creatures to him, whether for protection or in pursuit of other goals.

Dream Sending: Dagon can send dreams to humans on a limited basis. This almost always involves the immediate coastal regions of their location, or the crew and passengers of passing ships.

Unnatural Knowledge (+1d10): An encounter with this entity necessarily increases the player character’s Unnatural Knowledge by +1d10 points. The player character then simultaneously loses sanity points equal to this amount and suffers the usual consequences. No sanity check protects against this trait. Unnatural Knowledge occurs immediately after the regular sanity check and regardless of its result.

Weather Control: Dagon can summon severe storms at will, as well as doldrums, fog banks, and giant waves. The area of influence of their ability is limited to the sea, islands, and coastal regions.

Yog-Sothothery: Dagon is of elemental importance to all Deep Ones and is central to the social order of the species. How far his contact with the sleeping Cthulhu extends is not known. However, it may be assumed that Cthulhu, the Deep Ones and Dagon and Hydra share much more than only the sea.

DAGON, Father of the Deep Ones 

Sanity Loss: 1d10/1d20 (see also Unnatural Knowledge)

This creature description is translated from the German version published by FHTAGN-RPG.

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